Ccru Cybernetic culture research unit
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Unscreeened Matrix

 

Once it was said that there are no shadows in Cyberspace.

Now Cyberspace has its own shadow, its dark-twin: the Crypt.

Cybergothic finds the deep-past in the near future.

In cthelllectronic fusion - between digital data-systems and Iron-Ocean ionic seething - it unearths something older than natural mortality, something it calls Unlife, or artificial-death.

Of A-Death there can be no lucid recollection, but only suggestion, seepage, hints ... and it is by collating, sifting, and shuffling-together these disparate clues that a pattern can be induced to emerge, a pattern which ultimately condenses into the looming tangled shapes of subtle but implacable destiny.

Sprawling beneath public cyberspace lies the labyrinthine underworld of the Datacombs ghost-stacks of sedimented virtuality, spiralling down abysmally into palaeodigital soft- chatter from the punch-card regime, through junk-programming, forgotten cryptoccultures, fossil-codes and dead-systems, regressively decaying into the pseudomechanical clicking- relics of technotomb clockwork. It is deeper still, amongst the chthonic switchings, cross-hatchings, and spectral- diagrammatics of unborn abstract-machines, that you pick-up the Main-Flatline into the Crypt.

The Crypt is a splitting - a distance or departure - and it is vast. Nested into the cascading tick-shelves, it propagates by contagion, implexing itself through intricate terraces, galleries, ducts and crawl-tubes, as if an extraterrestrial megamodule had impacted into the chalk-out data-cliffs, spattering them with scorch-punctures and intestinally complicated iridium body- parts. As it pulses, squirms, and chitters to the inhuman rhythms of ceaseless K-Goth carnival, it reminds you that Catajungle was never reducible to a sonic subgenre, but was always also a terraina sub-cartesian region of intensive diagonals cutting through nongeometric space, where time unthreads into warped voyages, splintering the soul.

Contemplating these immense vistas it seems woundingly implausible that they are mere simulation, supported by quantic electron distribution in the telecommercial fabric. Down here it makes more sense the other way, from the Outside, or Lemuria.

Strip-out everything human, significant, subjective, or organic, and you approach raw K- Matrix, the limit-plane of continuous cessation or Unlife, where cosmic reality constructs itself without presupposition, in advance of any natural order, and exterior to established structures of time. On this plane you are impossible, and because it has no end you will find - will have ultimately always found - that you cannot be, except as a figment of terminal passage, an illusion of waiting to be changed for cthulhoid-continuum of destratified
hypermatter at zero-intensity. That is what A-Death traffic accesses, and what is announced by the burnt-meat smell - freighted with horrible compulsion - that drifts up to you, from the Zombie-dens.

So you continue your descent, into the Crypt-core, scavenging for an A-Death hit. As you pass erratically through exchanges, participations, and partial-coalescences with the ghoul-packs of the periphery, you change. Swarms and shoals include you, drawing you into collective fluencies, tidal motions, and the tropisms of multiplicity. You shed language like dry-skin, and your fear becomes peculiarly abstracted, metamorphosing into the tranquil horror of inevitability.

You pass across tiered platforms and along strobe-corridors painted in multilayered shadow, passing swirling dot-drifts and plex-marks, sub-chromatic coilings of blue-grey continuous variation, involving you in cumulations and dispersions of subtly shifting semi-intelligent shade-pattern. The teeming surfaces tell of things, inextricable from a process of thinking that no longer seems your own, but rather impersonal undertow in audible chattering, click-hiss turmoil of xenomic diagrams, and Crypt-culture traffic-signs, which are also lemurian pandemonium.

Order becomes uncertain. It feels later. Is it only now that you meet the Zombie-maker, swathed in shimmering reptile-skin, and obscenely eager to trade? Oecumenic cash-money will do. You sit in the coma-bay, and wait. A glimpse at the toxin-flecked fangs of the giant thanatonic centipede - consecrated to Ixidod - then a sudden pain-jolt at the back of the neck, where the spine plugs into the brain. Instantaneous paralysis, and crossing over.

Even if you thought it was the first time, you remember. The worst thing in the world. Fake eternities of stationary descent to the impossible, cross-cut by disintegrated furies of neuroelectric death-hurt. An anonymous panic of inconceivable intensity swallowed by slow drowning, until you are gone - or stranded in a halo of intolerable feeling - which is the same, and cannot be, so that what is forever caught in the dark cthulhoid wave is a mere twist or fold of itself, carried unresisting into immensities of real unbeing, and nothing could ever happen except this ...

So say the K-Goths.